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After talking to its inventor today, Second Life avatar “Unmitigated Gall” aka Mitch McKenzie of Metaverse Media Center, I am reasonably convinced that the object you see above – the SliPod Media Antenna will revolutionise the way media is delivered in the virtual world of Second Life.

At 12:05 SLT a sudden dramatic post appeared on the Music Development mailing list from Unmitigated claming the following :

“Created device that truly revolutionizes media in secondlife. It is currently termed and ‘unsupported’ way of doing streams. In fact, the Lindens are perplexed at how I got it to work. I can be anywhere in a SLiPOD enabled Sim and listen to my songs or watch my videos. Truly the coolest thing I have ever done in SL. If you are interested in the final beta testing, please IM me, I need help to get this product out fast, as the Lindens have stated they may decide to publish my techniques without my permission, which doesn’t seem remotely fair, but they said it would then officially be a ’supported’ way of doing it. I would have sworn I had rights to my creations in here, but we will see what moves the Lindens make next. I just had to post somewhere that this testing is going on and is 100% successful, I would hate to see the lindens pull the rug out from under me after so many years of working in here to build something that really fills the huge media gap.”

Mitch arrived at my studio and we immediately tested his system. He gave me a pack of objects – an antenna and a set of “media objects”. I rezzed the antenna, and he instructed me to wear one of the media objects. Immediately a high quality video streamed on my HUD. He then told me to check the landstream and to my amazement it was completely unchanged from my normal setting.

He then explained that this antenna has just activated the entire sim ( not affected by parcel boundaries ) to play media in his format. Any number of avatars could come onto the sim and play any number of media streams simultaneously. This doesn’t use the Silverstream technology that www.i3dnow.com have recently developed. In fact it works in a completely different way by connecting the Second Life client directly to media. In that way it has nothing to do with the Second Life server at all and creates no lag.

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I was immediately transfixed by the possibilities of such a system and started asking questions about how it could be used creatively. At this point Mitch explained that the discovery of the ability to do this has created some considerable tension with Linden Lab. He was extremely concerned that they would either remove the “bug” which enables this to happen, thus disabling this feature entirely ( they seemed to have serious concerns about possible abuse using the tool ) or “support” this feature by explaining how it is done, effectively destroying Mitch’s entire business model. He felt forced to get it out there as soon as possible in order to document his role as creator. This brings up huge issues about intellectual property rights in virtual world business, the dangers of doing business using features that could be considered “bugs” and removed by the platform developers as well as ethical issues to do with the impact of those decisions. At this point I teleported some key Second Life bloggers and technophiles over and a lively discussion ensued. I am quite sure a number of them will cover this story in some way.

Personally, as I began to understand this device, I could see a vast array of creative possibilites forming before me. Mitch see’s his device as a “media format” – a way of delivering any quicktime based content – video or audio, to any avatar in Second Life. He intends to set up a website here : www.myslipod.com. Where anyone could upload their media, and it would be converted to an inworld object, which could then be sold, or simply handed out in world. This would mean that a musical artist could create an album, sell it as an object in world to anyone, and then at a later date update the album with new songs – quite a unique platform. However conversely it also means the buyer never recieves the actual quicktime media file – just a link to it.

This also potentially raises huge copyright issues. We also noted that if these objects were copyable, this could feasibly turn Second Life into quasi file sharing platform ( although the media would all be remotely hosted – the objects would link to them with an encrypted URL )

We then moved on to discussion about alternative uses of the technology, and alternate ways of controlling media streams. Many possible uses came up here. Whilst the antenna currently affects a whole sim – it has controls in its script for its “sphere of influence” – ie. it could be used to stream one file to avatars within its influence, then other antenna around it could stream different media files. This could enable developers to create soundscape across a sim based on proximity. Possibly more exciting than this is the fact that the script could be programmed to respond to any LSL functions just like any other object – changing streams with avatar interaction. As Unmitigated noted, in many ways this system could completely supercede the current media streaming system in Second Life. He also explained that the server side technology he has enabled to hosting the media files has “unlimted” bandwidth.

I am fascinated by the potential of this device. I think it would be a great shame if for any reason, it wasnt implemented. It’s a clever lateral approach to a common problem – when is a bug not a bug ? When its useful. This tool really does light up a roadmap to creating a much more immersive Second Life experience. Is this the tool that will finally enable Second Life developers to work with audio properly ? Is this the tool we have all been waiting for ?

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